Holy Water of the Chult Gods

 

These special powers are usable by any character unless a special class restriction or other limiting factor is noted. No holy water is barred from anyone, but a priest would have severe reservations about using the waters of a radically opposed faith.
All Holy waters do 2d4 damage to Evil aligned creatures, and Unholy waters do 2d4 points of damage when used on a Good aligned creature.

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Eshowdow - Shadows, Destruction, Revenge, Cowardice, Ignominy, Fear
Priests of Eshowdow using unholy water can cause structural damage or hull damage to a wooden structure or ship. This damage is 1d4 points if the user is a Cleric, and 2d4 if a full Eshowdowan Shaman or Shadow Stalker. The effect is minimal against structures of other materials, causing but a single point of damage regardless of the user's rank. Usable only by Priest classes.

Sseth - Intelligent Snakes, Yuan-ti, Ophidians, Renegade Spirit Nagas, Somnolence, Poison
A vial of Sseth's unholy water thrown to the ground (and shattered) polymorphs into 1d6 small, harmless snakes. While the snakes do not bite, and are in no way poisonous, they always attempt to crawl up the legs of (or otherwise onto) the priest's opponent. This is, needless to say, very distracting, forcing the victim to suffer -4 to all attacks and a +2 AC penalty until the snakes are removed. Usable by anyone.

Ubtao - Creation, The Labyrinth of Life, Jungles, The Jungles of Chult, The Tabaxi, Dinosaurs
Holy water of Ubtao promotes jungle growth when sprinkled on the ground, no matter where or what the surrounding terrain is. One plant per level of the user will grow in that area overnight, and it is magically protected throughout that night. Whether the plants can survive much beyond this is a matter of surrounding climate and ecosystem. Usable by anyone.

 

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