Holy Water of the Elven Gods

 

These special powers are usable by any character unless a special class restriction or other limiting factor is noted. No holy water is barred from anyone, but a priest would have severe reservations about using the waters of a radically opposed faith.
All Holy waters do 2d4 damage to Evil aligned creatures, and Unholy waters do 2d4 points of damage when used on a Good aligned creature.

NOTE: All elven Holy waters are usable by any elf, but very few can be used by members of other races. Most are also exceedingly rare outside of Elven lands.

Bar

Aerdrie Faenya - Air, Weather, Avians, Rain, Fertility, Avariels
If poured over the wings of any avian, the flying movement rate of that creature improves by 3 for one hour. Usable by any Elf.

Angharradh - Spring, Fertility, Planting, Birth, Defense, Wisdom
If used to water seeds immediately after they are planted, each seed will produce two perfectly normal plants. Despite the fact that they actually share a root system the two will in no way detrement each other or any normal plants around them. Both will bear fruit normally. Usable by any elf, or anyone else with BOTH the agriculture and religon (elven) non-weapon proficiencies.

Corellon Larethian - Magic and Elven Magic, Music, Arts, Crafts, War, Poets, Poetry, Bards, The Elven Race
Drinking this Holy water grants the user a single artistic NWP of choice: singing OR dancing OR a single musical instrument for 12 hours. Usable by anyone, double duration for elves.

Deep Sashelas - Oceans, Sea Elves, Creation, Knowledge, Underwater and Sea Elven Beauty
Consuming this Holy water will ward off Sharks and other marine preadators (including Dragon Turtles!) for 12 hours. Usable by any Elf, duration is doubled for Aquatic Elves.

Erevan Ilesere - Mischief, Change, Rogues
No two bottles of Erevan's Holy water seem to have identical effects. When consumed something will happen, but what that is exactly is up to the DM. The effects will never be baneful, but they may have no visible effect. Usable by any Elf.

Fenmarel Mestarine - Feral Elves, Outcasts, Scapegoats, Isolation, Isolationists
This holy water has never been seen outside of one of Fenmarel's temple complexes, so it's effects, if any, are unknown. Usable only by Clergy of Fenmarel Mestarine.

Hanali Celanil - Love, Romance, Beauty, Fine Art, Artists
Skin washed with this Holy water will be free of blemishes for the next 48 hours. The water does nothing to hide scars, however. Usable by any Elf.

Khalreshaar (Mielikki) - Forests, Forest Creatures, Rangers, Dryads, Autumn
Applying this holy water to the skin makes the user friendly to Dryads. Any Dryads encountered will be friendly toward the user, and said user will find himself/herself unable to take any hostile action toward a Dryad for 24 hours. Usable by any Elf.

Labelas Enoreth - Time, Longevity, The Moment of Choice, History
The dinker of this powerful Holy water will instantly know the answer to one Yes-or-No question. This information cannot be forgotten for at least 24 hours. Usable by any Elf, or by anyone else with the precise memory trait.

Rillifane Rallathil - Woodlands, Nature, Wild Elves, Druids
Drinking this Holy water gives the imbiber instant knowledge of which way is north (true north) from his/her current position. Usable by any Elf.

Sehanine Moonbrow - Mysticism, Dreams, Death, Journeys, Transcendence, The Moon, The Stars, The Heavens, Moon Elves
This Holy water is a potent sleeping agent, and will also serve to ward off nightmares and insomnia for one week following. Usable by any Elf.

Shevarash - Hatred of the Drow, Vengeance, Military Crusades, Loss, Revenge
In addition to it's power against undead, this water can also harm Drow elves. It will cause 3d4 damage to members of this race. Usable by any Elf.

Solonor Thelandira - Archery, Hunting, Wilderness Survival
Grants the drinker a +1 to hit with any missile weapon for the next 2 turns. Usable by any Elf.

Trishina - Love, Fidelity, The Young, Play
The imbiber of this draught will tend to look at the world with the wonder of a child. Simple games and pranks are thought of as fun (not juvenile...) and even the most mundane object can seem to provide hours of entertainment. Also can be used in a very rare & secretive ceremony to remove age added by the use of magic (haste, a ghost's fear attack, et cetera). Usable by any Elf, or by anyone 20 or younger.

Zandilar (Sharess) - Hedonism, Lust, Excess, Sensual Fullfillment, Cats, Pleasure Seekers, Festhalls
Grants the ability to speak with cats telepathically for 12 hours. The feline(s) in question can be any size or kind of natural feline, from a housecat to a tiger to a tabaxi, but cannot be a magical feline (ie: sphynx, etc). Note this is not a charm or influencing ability, just the ability to communicate. Persuasiveness lies in the speaker. Usable by anyone, double the effect time for elves or faithful worshippers.

 

Back to the Holy Water of the Realms Page.

Bar

Copyright 2000-2003 Robin Connor. All Rights Reserved.