Holy Water of the Gnome Gods

 

These special powers are usable by any character unless a special class restriction or other limiting factor is noted. No holy water is barred from anyone, but a priest would have severe reservations about using the waters of a radically opposed faith.
All Holy waters do 2d4 damage to Evil aligned creatures, and Unholy waters do 2d4 points of damage when used on a Good aligned creature.

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Baervan Wildwanderer - Forests, Travel, Nature, Forest Gnomes
When applied to the skin, this Holy water will make natural forest creatures feel safe around the user. These animals will be much more likely to approach the user without fear unless the user demonstrates hostile intention (Remember that most animals are wary by nature because they are good at sensing intent based upon actions). Usable by anyone.

Baravar Cloakshadow - Illusions, Deceptions, Traps, Wardings
Anyone drinking this Holy water becomes more resistant to illusions, gaining a +2 to all saves versus illusions for the next 3 hours. Usable by anyone.

Callarduran Smoothhands - Stone, The Deep Underground, Mining, The Underdark, The Svirfneblin
This is a very potent Holy water when used underground, but has no special power on the surface. The drinker can tell instantaneously any ONE of the following: Which way is true North, Slope of Current Passage or Tunnel, Direction and distance to nearest Underdark entrance or exit, or Age of an indicated 10 square feet of stonework. Usable by anyone.

Flandal Steelskin - Mining, Physical Fitness, Smithing, Metalworking, Weaponsmithing, Armoring
Applying this Holy water to one's hands allows him or her to reach into even the hottest fires (including elemental fire, but not magical fire or dragon breath) without harm or damage of any kind for 12 hours. The user could also reach into very hot things, like a boiling liquid or even magma without injury. Usable by anyone, duration is doubled when used by clergy of Flandal Steelskin.

Gaerdal Ironhand - Vigilance, Combat, Martial Defense
There are two possible uses for this Holy water. If consumed, the drinker gains a +1 to hit any one specific type of creature (ie: green dragons, not all dragons) for 12 hours. If applied to a weapon, the user of the weapon gains a +2 to damage against one specific type of creature the next time that creature is hit. Usable by any Gnome, or by a warrior of any race.

Garl Glittergold - Protection, Humor, Trickery, Gem Cutting, Finesmithing and Lapidary, The Gomish Race
When this Holy water is poured over gems or other lapidary of any kind (including those set in jewlery), it will indicate which are real and which are fake by creating a glint of light from any real gems. This water is powerful enough to see through most illusion spells (as Gnomes have mastered the school of Illusion). Usable by anyone.
NOTE: At current time, the only Illusion spell that can fool this Holy water is programed illusion, as it could be made to cause a glint of light when ever water is poured over it. The clergy of Garl has discovered this, and as such tests most gems twice - once with Holy water and once with normal water.

Nebelun (Same as Gond) - Artifice, Craft, Construction, Smithwork
This wonderous liquid is used when potions or other harmful liquids must be combined; it is added to the first liquid, and then the second is mixed. In the case of harmful liquids, the Holy water forestalls any reaction between the two for 5 minutes, giving the alchemist plenty of time to move a safe distance away. In the instance of potions, the Holy water negates any negative effects of mixing; roll on the potion mixing table in the DMG. If the result is negative, then the potions are mixed and both become inert. If the result is a positive one, then the positive side effects are gained. Usable by anyone.
Note that the special conditions pertaining to Potions of Treasure Finging & Potions of Delusion still apply. Any roll of 1 on a 1d100 is still an explosion (as described on the table).

Segojan Earthcaller - Earth, Nature, The Dead, Rock Gnomes
If poured over a body, this Holy water will prevent it from rising as an undead creature of any sort, unless spells of 5th level or higher are employed. Usable by anyone.

Urdlen - Greed, Blood, Bloodlust, Evil, Hatred, Uncontrolled Impulse, Spriggans
Anyone drinking this water will act on instinct alone in combat situations, whether for good or bad. This may seem like a bane to some, but to the clergy of The Crawler Below, this is a blessing beyond compare. Usable by any Gnome (although rare outside of Spriggan burrows).

 

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